The visuals are crisp, I didn't notice any input lag in these pixel-perfect-timing type games, and the Switch Joy-Cons and their funky d-pad didn't even hinder me. The one problem I did notice, control-wise, is in the default layouts. On every game I played that had, say, a jump and an attack button, they'd be flipped from the default, so that A was attack and B was jump. Now, strictly speaking, this is accurate to their original control panels from back in the day.īut that was also before more than 30 years of ingrained control standards. Luckily, you can customize the controls to your liking in every single game, so this is only an issue for a moment. Fix them up to a nice modern arrangement, and you're good to go! The game even lets you customize the amount of deadzone you want on the analog stick, letting you dial in the feel on something like Pac-Man to as close to the original as you're going to get with a tiny little analog, instead of a big clicky microswitch-laden arcade stick. So once you're actually set up right, you have a pretty solid experience for the individual games. The vertical layouts even let you rotate the screen 90 degrees to maximize the view, something that you're most likely only going to experience with the Switch itself sat upright in a tablet stand. But the results speak for themselves, producing an experience that feels just a bit unique to the system. While this is hardly the first time you've been able to put some arcade classics in Tate mode, I do wonder if it would have been considered without the Switch in play. You're definitely not going to suffer for the quality of the actual emulation. And while the presentation is solid, that thus leaves us with the actual games. And that's where things get into the mixed territory. It's not that any of these games are bad. It's just.Some of these are really weird choices. Like, Tank Force? Rolling Thunder 2? These feel like filler, though I'm willing to allow that they might be another Tower of Druaga situation that I just don't have as much awareness of.īut perhaps the one to stand out the most of all, is that one at the far end of the list. Pac-Man Vs. is the only non-arcade title in this collection, the youngest by over a decade, and one of Namco's most curious experiments. ![]() ![]() Initially released in 2003, Pac-Man Vs. sits as this very odd little title in its original incarnation.
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